public static ModifyHitPlayer ( Projectile projectile, Player target, int &damage, bool &crit ) : void | ||
projectile | Projectile | |
target | Player | |
damage | int | |
crit | bool | |
Результат | void |
public static void ModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit)
{
projectile.modProjectile?.ModifyHitPlayer(target, ref damage, ref crit);
foreach (var hook in HookModifyHitPlayer)
{
hook(projectile, target, ref damage, ref crit);
}
}