public ChooseCloseTexture ( float &scale, double ¶llax, float &a, float &b ) : int | ||
scale | float | |
parallax | double | |
a | float | |
b | float | |
Результат | int |
public virtual int ChooseCloseTexture(ref float scale, ref double parallax, ref float a, ref float b)
{
return -1;
}
}