public static void DrawHands(Player player, ref bool drawHands, ref bool drawArms)
{
EquipTexture texture = EquipLoader.GetEquipTexture(EquipType.Body, player.body);
texture?.DrawHands(ref drawHands, ref drawArms);
foreach (var hook in HookDrawHands)
{
hook(player.body, ref drawHands, ref drawArms);
}
}