private void UpdateCamera()
{
if (CameraLock && CameraFrame == 4.0)
CaptureManager.Instance.Capture(CameraSettings);
CameraFrame += (float)Utils.ToDirectionInt(CameraLock);
if (CameraFrame < 0.0)
CameraFrame = 0.0f;
if (CameraFrame > 5.0)
CameraFrame = 5f;
if (CameraFrame == 5.0)
++CameraWaiting;
if (CameraWaiting <= 60.0)
return;
CameraWaiting = 60f;
}