public hitImage ( float tx, float ty, Microsoft.Xna.Framework.Graphics.Texture2D texture, int x, int y ) : bool | ||
tx | float | |
ty | float | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
x | int | |
y | int | |
Результат | bool |
public bool hitImage(float tx, float ty, Texture2D texture, int x, int y)
{
return (x >= tx && x <= tx + texture.Width && y >= ty && y <= ty + texture.Height);
}