protected override void Initialize()
{
//Graphical.Scene World = new Graphical.Scenes.WorldScene(graphics, Content);
//m_Manager.QueueScene(World);
//m_Manager.Cut(new Graphical.Scenes.FadeImage(graphics, Content, World, 4000, "Black", Graphical.Scenes.FadeImage.FadeMode.Out));
base.Initialize();
}