internal override void Execute(Processor processor, ActionFrame frame)
{
Debug.Assert(processor != null && frame != null);
switch (frame.State)
{
case Initialized:
Debug.Assert(frame != null);
Debug.Assert(frame.NodeSet != null);
string value = processor.ValueOf(frame, _selectKey);
if (processor.TextEvent(value, _disableOutputEscaping))
{
frame.Finished();
}
else
{
frame.StoredOutput = value;
frame.State = ResultStored;
}
break;
case ResultStored:
Debug.Assert(frame.StoredOutput != null);
processor.TextEvent(frame.StoredOutput);
frame.Finished();
break;
default:
Debug.Fail("Invalid ValueOfAction execution state");
break;
}
}