internal override void Execute(Processor processor, ActionFrame frame) {
Debug.Assert(processor != null && frame != null);
switch (frame.State) {
case Initialized:
if(this.qname != null) {
frame.CalulatedName = this.qname;
}
else {
frame.CalulatedName = CreateAttributeQName(
this.nameAvt == null ? this.name : this.nameAvt.Evaluate(processor, frame),
this.nsAvt == null ? this.nsUri : this.nsAvt .Evaluate(processor, frame),
this.manager
);
if(frame.CalulatedName == null) {
// name == "xmlns" case. Ignore xsl:attribute
frame.Finished();
break;
}
}
goto case NameDone;
case NameDone :
{
PrefixQName qname = frame.CalulatedName;
if (processor.BeginEvent(XPathNodeType.Attribute, qname.Prefix, qname.Name, qname.Namespace, false) == false) {
// Come back later
frame.State = NameDone;
break;
}
processor.PushActionFrame(frame);
frame.State = ProcessingChildren;
break; // Allow children to run
}
case ProcessingChildren:
if (processor.EndEvent(XPathNodeType.Attribute) == false) {
frame.State = ProcessingChildren;
break;
}
frame.Finished();
break;
default:
Debug.Fail("Invalid ElementAction execution state");
break;
}
}
}