SteamDroidServer.Client.ClientConnection.connection_MessageReceived C# (CSharp) Метод

connection_MessageReceived() приватный Метод

private connection_MessageReceived ( object sender, MessageReceivedEventArgs eArgs ) : void
sender object
eArgs SteamDroidServer.Networking.EventArguments.MessageReceivedEventArgs
Результат void
        private void connection_MessageReceived(object sender, MessageReceivedEventArgs eArgs)
        {
            String[] split = eArgs.Message.Split(new char[] { ' ' }, 3);

            if (!authorized)
            {
                Authorize(split);
            }
            else
            {
                String[] parameters = new String[split.Length - 1];
                for(int i = 1; i < split.Length; i++)
                {
                    parameters[i - 1] = split[i];
                }

                ClientCommandParser.ParseCommand(new Command(this, steam, split[0], parameters));
            }
        }