public RemoveState ( States state ) : void | ||
state | States | |
Результат | void |
public void RemoveState( States state )
{
if(activeStates.Contains(state))
{
if(activeStatesDict.ContainsKey(state))
{
StateStruct temp = activeStatesDict[state];
temp.timer.kill();
activeStatesDict.Remove(state);
activeStates.Remove(state);
}
}
}
public static void RemoveState( CharacterStateMachine stateMachine, States state ) { stateMachine.RemoveState(state); }