bool DeserializeEffects(SpriteStudioBaker baker)
{
baker.effectList = new List<SpriteStudioEffect>();
if (baker.projectData.effectFileNames == null)
return true;
string message = null;
try
{
for (int i = 0; i < baker.projectData.effectFileNames.Length; i++)
{
string effectFileName = baker.projectData.effectFileNames [i];
message = effectFileName;
EditorUtility.DisplayProgressBar("Sprite Studio For Unity", "Deserialize Effect(" + (i + 1) + "/" + baker.projectData.effectFileNames.Length + ") : " + effectFileName, 0.3f);
baker.DeserializeEffect(baker.sourceDirectory + "/" + effectFileName);
}
} catch (Exception e)
{
EditorUtility.DisplayDialog("Error", "Deserialize Effect : " + message, "OK");
Debug.Log(e.StackTrace);
return false;
}
return true;
}