Spine.MeshAttachment.UpdateUVs C# (CSharp) Метод

UpdateUVs() публичный Метод

public UpdateUVs ( ) : void
Результат void
		public void UpdateUVs () {
			float u = RegionU, v = RegionV, width = RegionU2 - RegionU, height = RegionV2 - RegionV;
			float[] regionUVs = this.regionUVs;
			if (this.uvs == null || this.uvs.Length != regionUVs.Length) this.uvs = new float[regionUVs.Length];
			float[] uvs = this.uvs;
			if (RegionRotate) {
				for (int i = 0, n = uvs.Length; i < n; i += 2) {
					uvs[i] = u + regionUVs[i + 1] * width;
					uvs[i + 1] = v + height - regionUVs[i] * height;
				}
			} else {
				for (int i = 0, n = uvs.Length; i < n; i += 2) {
					uvs[i] = u + regionUVs[i] * width;
					uvs[i + 1] = v + regionUVs[i + 1] * height;
				}
			}
		}

Usage Example

Пример #1
0
        ///<summary>Returns a new mesh with this mesh set as the <see cref="ParentMesh"/>.
        public MeshAttachment NewLinkedMesh()
        {
            MeshAttachment mesh = new MeshAttachment(Name);

            mesh.RendererObject       = RendererObject;
            mesh.regionOffsetX        = regionOffsetX;
            mesh.regionOffsetY        = regionOffsetY;
            mesh.regionWidth          = regionWidth;
            mesh.regionHeight         = regionHeight;
            mesh.regionOriginalWidth  = regionOriginalWidth;
            mesh.regionOriginalHeight = regionOriginalHeight;
            mesh.RegionDegrees        = RegionDegrees;
            mesh.RegionRotate         = RegionRotate;
            mesh.RegionU  = RegionU;
            mesh.RegionV  = RegionV;
            mesh.RegionU2 = RegionU2;
            mesh.RegionV2 = RegionV2;

            mesh.Path = Path;
            mesh.r    = r;
            mesh.g    = g;
            mesh.b    = b;
            mesh.a    = a;

            mesh.deformAttachment = deformAttachment;
            mesh.ParentMesh       = parentMesh != null ? parentMesh : this;
            mesh.UpdateUVs();
            return(mesh);
        }
All Usage Examples Of Spine.MeshAttachment::UpdateUVs