Spinach.PlotReceiver.parsePaint C# (CSharp) Метод

parsePaint() приватный Метод

private parsePaint ( ) : void
Результат void
    private void parsePaint()
    {
       
        paint.Plottitle = p1.PlotTitle==null?"sample plot":p1.PlotTitle;
        //paint.X_Fact = 1;
        //paint.Y_Fact = 1;
        //paint.Xtitle = "X-axis";
        //paint.Ytitle = "Y-axis";
        //paint.Mode = p1.ScaleMode;
        
        switch (p1.Command)
        {
            case "subPlot":
                if (p1.Dimensions == 2 || p1.Dimensions==1) 
                {
                    int length = 0;
                    double[] list = new double[p1.Data.GetLength(0) * p1.Data.GetLength(1)];
                        for (int i = 0; i < p1.Data.GetLength(0); i++)
                            for (int j = 0; j < p1.Data.GetLength(1); j++)
                            list[length++]=p1.Data[i, j];
                    paint.subplot2D(list, p1.PaneNum);
                }
                if (p1.Dimensions == 3)
                {
                    if (p1.Mode == 1) { paint.subplot3D_terrain(p1.Data,p1.PaneNum); }
                    else if (p1.Mode == 2) paint.vector3D_sub(p1.Data,p1.PaneNum);
                    else paint.subplot_3Dto2D(p1.Data,p1.PaneNum);
                }
                retImage(paint.pmanager.returnEncoderImage());
                break;
            case "plot":
                if (p1.Dimensions == 2 || p1.Dimensions == 1) 
                    {
                        int length = 0;
                        double[] list = new double[p1.Data.GetLength(0) * p1.Data.GetLength(1)];
                        for (int i = 0; i < p1.Data.GetLength(0); i++)
                            for (int j = 0; j < p1.Data.GetLength(1); j++)
                                list[length++] = p1.Data[i, j];
                        paint.Plottitle = p1.PlotTitle;
                        paint.plot2D(list);  // canvas has to be removed
                    }
                    if (p1.Dimensions == 3) {
                        if (p1.Mode == 1) { paint.plot3D_Terrain(p1.Data); }
                        else if (p1.Mode == 2) paint.vector3D(p1.Data);
                        else paint.plot3DInto2D(p1.Data);
                        }
                    retImage(paint.pmanager.returnEncoderImage());
                    break;
            case "resetPlot": paint.reset(); retImage(paint.pmanager.returnEncoderImage()); 
                break; // the public function is yet to be designed
            case "setPlotAxis": paint.X_Fact = p1.X_Fact;
                paint.Y_Fact = p1.Y_Fact; retImage(paint.pmanager.returnEncoderImage());
                break; 
            case "setAxisTitle": paint.Xtitle = p1.X_Axis_Title;
                paint.Ytitle = p1.Y_Axis_Title;
                paint.Ztitle = p1.Z_Axis_Title;
                break;
            case "setScaleMode": paint.Mode = p1.ScaleMode;
                break;
            

        }
        //mahes is going to give me the public paint module function to plot the data.
    }