Source.Graphics.ParticleEmitter.ParticleEmitter C# (CSharp) Метод

ParticleEmitter() публичный Метод

public ParticleEmitter ( List textures, Vector2 location, float particlesPerSec ) : System
textures List
location Vector2
particlesPerSec float
Результат System
        public ParticleEmitter(List<Texture2D> textures, Vector2 location, float particlesPerSec)
        {
            EmitterLocation = location;
            this.textures = textures;
            this.particles = new List<Particle>();
            random = new Random();

            spawnTime = 1f / particlesPerSec;
            currentTime = 0;
            Enabled = true;

            VelX = 0f;
            VelY = 0f;
            VelVarX = 1f;
            VelVarY = 1f;
            AngVel = 0f;
            AngVelVar = 1f;
            Red = 0.5f;
            Blue = 0.5f;
            Green = 0.5f;
            RedVar = BlueVar = GreenVar = 0.5f;
            Size = 1f;
            SizeVar = 0.5f;
            LiveTime = 1.5f;
            LiveTimeVar = 1f;
        }