public ParticleEmitter(List<Texture2D> textures, Vector2 location, float particlesPerSec)
{
EmitterLocation = location;
this.textures = textures;
this.particles = new List<Particle>();
random = new Random();
spawnTime = 1f / particlesPerSec;
currentTime = 0;
Enabled = true;
VelX = 0f;
VelY = 0f;
VelVarX = 1f;
VelVarY = 1f;
AngVel = 0f;
AngVelVar = 1f;
Red = 0.5f;
Blue = 0.5f;
Green = 0.5f;
RedVar = BlueVar = GreenVar = 0.5f;
Size = 1f;
SizeVar = 0.5f;
LiveTime = 1.5f;
LiveTimeVar = 1f;
}