Smuxi.Engine.XmppProtocolManager.Command C# (CSharp) Метод

Command() публичный Метод

public Command ( Smuxi.Engine.CommandModel command ) : bool
command Smuxi.Engine.CommandModel
Результат bool
        public override bool Command(CommandModel command)
        {
            bool handled = false;
            if (IsConnected) {
                if (command.IsCommand) {
                    switch (command.Command) {
                        case "help":
                            CommandHelp(command);
                            handled = true;
                            break;
                        case "msg":
                        case "query":
                            CommandMessageQuery(command);
                            handled = true;
                            break;
                        case "me":
                            CommandMe(command);
                            handled = true;
                            break;
                        case "say":
                            CommandSay(command);
                            handled = true;
                            break;
                        case "joinas":
                            CommandJoinAs(command);
                            handled = true;
                            break;
                        case "join":
                            CommandJoin(command);
                            handled = true;
                            break;
                        case "invite":
                            CommandInvite(command);
                            handled = true;
                            break;
                        case "part":
                        case "leave":
                            CommandPart(command);
                            handled = true;
                            break;
                        case "away":
                            CommandAway(command);
                            handled = true;
                            break;
                        case "roster":
                            CommandRoster(command);
                            handled = true;
                            break;
                        case "contact":
                            CommandContact(command);
                            handled = true;
                            break;
                        case "priority":
                            CommandPriority(command);
                            handled = true;
                            break;
                        case "whois":
                            CommandWhoIs(command);
                            handled = true;
                            break;
                        case "register":
                            CommandRegister(command);
                            handled = true;
                            break;
                    }
                } else {
                    _Say(command.Chat, command.Data);
                    handled = true;
                }
            } else {
                if (command.IsCommand) {
                    // commands which work even without being connected
                    switch (command.Command) {
                        case "help":
                            CommandHelp(command);
                            handled = true;
                            break;
                        case "connect":
                            CommandConnect(command);
                            handled = true;
                            break;
                    }
                } else {
                    // normal text, without connection
                    NotConnected(command);
                    handled = true;
                }
            }

            return handled;
        }