public static double GetOffsetScalar( Mobile caster, Mobile target, bool curse )
{
double percent;
if( curse )
percent = 8 + (caster.Skills.EvalInt.Fixed / 100) - (target.Skills.MagicResist.Fixed / 100);
else
percent = 1 + (caster.Skills.EvalInt.Fixed / 100);
percent *= 0.01;
if( percent < 0 )
percent = 0;
return percent;
}