public virtual bool CheckFizzle()
{
if ( m_Scroll is BaseWand )
return true;
double minSkill, maxSkill;
GetCastSkills( out minSkill, out maxSkill );
if ( DamageSkill != CastSkill )
Caster.CheckSkill( DamageSkill, 0.0, Caster.Skills[ DamageSkill ].Cap );
return Caster.CheckSkill( CastSkill, minSkill, maxSkill );
}