public override void OnResponse(NetState sender, RelayInfo info)
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if (!IsMember(pm, guild))
{
return;
}
RankDefinition playerRank = pm.GuildRank;
Guild guildLeader = Guild.GetAllianceLeader(guild);
Guild otherGuild = Guild.GetAllianceLeader(m_Other);
WarDeclaration war = guildLeader.FindPendingWar(otherGuild);
WarDeclaration activeWar = guildLeader.FindActiveWar(otherGuild);
WarDeclaration otherWar = otherGuild.FindPendingWar(guildLeader);
AllianceInfo alliance = guild.Alliance;
AllianceInfo otherAlliance = otherGuild.Alliance;
switch (info.ButtonID)
{
#region War
case 5: //Accept the war
{
if (war != null && !war.WarRequester && activeWar == null)
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
//Accept the war
guild.PendingWars.Remove(war);
war.WarBeginning = DateTime.UtcNow;
guild.AcceptedWars.Add(war);
if (alliance != null && alliance.IsMember(guild))
{
alliance.AllianceMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
alliance.InvalidateMemberProperties();
}
else
{
guild.GuildMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
guild.InvalidateMemberProperties();
}
//Technically SHOULD say Your guild is now at war w/out any info, intentional diff.
otherGuild.PendingWars.Remove(otherWar);
otherWar.WarBeginning = DateTime.UtcNow;
otherGuild.AcceptedWars.Add(otherWar);
if (otherAlliance != null && m_Other.Alliance.IsMember(m_Other))
{
otherAlliance.AllianceMessage(1070769, ((alliance != null) ? alliance.Name : guild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
otherAlliance.InvalidateMemberProperties();
}
else
{
otherGuild.GuildMessage(1070769, ((alliance != null) ? alliance.Name : guild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
otherGuild.InvalidateMemberProperties();
}
}
}
break;
}
case 6: //Modify war terms
{
if (war != null && !war.WarRequester && activeWar == null)
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
pm.SendGump(new WarDeclarationGump(pm, guild, otherGuild));
}
}
break;
}
case 7: //Dismiss war
{
if (war != null)
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
//Dismiss the war
guild.PendingWars.Remove(war);
otherGuild.PendingWars.Remove(otherWar);
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
//Messages to opposing guild? (Testing on OSI says no)
}
}
break;
}
case 8: //Surrender
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
if (activeWar != null)
{
if (alliance != null && alliance.IsMember(guild))
{
alliance.AllianceMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // You have lost the war with ~1_val~.
alliance.InvalidateMemberProperties();
}
else
{
guild.GuildMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // You have lost the war with ~1_val~.
guild.InvalidateMemberProperties();
}
guild.AcceptedWars.Remove(activeWar);
if (otherAlliance != null && otherAlliance.IsMember(otherGuild))
{
otherAlliance.AllianceMessage(1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name)); // You have won the war against ~1_val~!
otherAlliance.InvalidateMemberProperties();
}
else
{
otherGuild.GuildMessage(1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name)); // You have won the war against ~1_val~!
otherGuild.InvalidateMemberProperties();
}
otherGuild.AcceptedWars.Remove(otherGuild.FindActiveWar(guild));
}
}
break;
}
case 1: //Declare War
{
if (war == null && activeWar == null)
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else if (otherAlliance != null && otherAlliance.Leader != m_Other)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", m_Other.Name, otherAlliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
pm.SendGump(new WarDeclarationGump(pm, guild, m_Other));
}
}
break;
}
#endregion
case 2: //Request Alliance
{
#region New alliance
if (alliance == null)
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance.
}
else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader))
{
pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance.
}
else if (otherAlliance != null)
{
if (otherAlliance.IsPendingMember(m_Other))
{
pm.SendLocalizedMessage(1063416, m_Other.Name); // ~1_val~ is currently considering another alliance proposal.
}
else
{
pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance.
}
}
else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war.
}
else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war.
}
else
{
pm.SendLocalizedMessage(1063439); // Enter a name for the new alliance:
pm.BeginPrompt(new PromptCallback(CreateAlliance_Callback));
}
}
#endregion
#region Existing Alliance
else
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance.Leader != guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
}
else if (otherAlliance != null)
{
if (otherAlliance.IsPendingMember(m_Other))
{
pm.SendLocalizedMessage(1063416, m_Other.Name); // ~1_val~ is currently considering another alliance proposal.
}
else
{
pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance.
}
}
else if (alliance.IsPendingMember(guild))
{
pm.SendLocalizedMessage(1063416, guild.Name); // ~1_val~ is currently considering another alliance proposal.
}
else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war.
}
else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war.
}
else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader))
{
pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance.
}
else
{
pm.SendLocalizedMessage(1070750, m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~.
m_Other.GuildMessage(1070780, guild.Name); // ~1_val~ has proposed an alliance.
m_Other.Alliance = alliance; //Calls addPendingGuild
//alliance.AddPendingGuild( m_Other );
}
}
#endregion
break;
}
case 10: //Show Alliance Roster
{
if (alliance != null && alliance == otherAlliance)
{
pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, guild, alliance));
}
break;
}
case 11: //Leave Alliance
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && alliance.IsMember(guild))
{
guild.Alliance = null; //Calls alliance.Removeguild
// alliance.RemoveGuild( guild );
m_Other.InvalidateWarNotoriety();
guild.InvalidateMemberNotoriety();
}
break;
}
case 12: //Remove Guild from alliance
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && alliance.Leader != guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
}
else if (alliance != null && alliance.IsMember(guild) && alliance.IsMember(m_Other))
{
m_Other.Alliance = null;
m_Other.InvalidateMemberNotoriety();
guild.InvalidateWarNotoriety();
}
break;
}
case 13: //Promote to Alliance leader
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && alliance.Leader != guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
}
else if (alliance != null && alliance.IsMember(guild) && alliance.IsMember(m_Other))
{
pm.SendLocalizedMessage(1063434, String.Format("{0}\t{1}", m_Other.Name, alliance.Name)); // ~1_val~ is now the leader of ~2_val~.
alliance.Leader = m_Other;
}
break;
}
case 14: //Withdraw Request
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && alliance.Leader == guild && alliance.IsPendingMember(m_Other))
{
m_Other.Alliance = null;
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
}
break;
}
case 15: //Deny Alliance Request
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && otherAlliance != null && alliance.Leader == m_Other && otherAlliance.IsPendingMember(guild))
{
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
//m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal. //Per OSI commented out.
guild.Alliance = null;
}
break;
}
case 16: //Accept Alliance Request
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (otherAlliance != null && otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember(guild))
{
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
otherAlliance.TurnToMember(m_Other); //No need to verify it's in the guild or already a member, the function does this
otherAlliance.TurnToMember(guild);
}
break;
}
}
}