Sanguosha.UI.Controls.GameLogs.AppendDamageLog C# (CSharp) Метод

AppendDamageLog() публичный Метод

public AppendDamageLog ( Player source, Player target, int magnitude, DamageElement element ) : void
source Sanguosha.Core.Players.Player
target Sanguosha.Core.Players.Player
magnitude int
element DamageElement
Результат void
        public void AppendDamageLog(Player source, Player target, int magnitude, DamageElement element)
        {
            if (!Logs.ContainsKey(target)) return;
            Trace.Assert(target != null);
            List<FlowDocument> docs = new List<FlowDocument>() { Logs[target], GlobalLog };
            if (source != null) docs.Add(Logs[source]);
            foreach (var doc in docs)
            {
                Paragraph para = LogFormatter.RichTranslateDamage(source, target, magnitude, element);
                if (para != null)
                {
                    doc.Blocks.Add(para);
                }
            }
        }