public GetLevelInfo ( int &currAtk, int &currRange, int &currAtkDelay, int &cost, int &nextAtk, int &nextRange, int &nextAtkDelay ) : void | ||
currAtk | int | |
currRange | int | |
currAtkDelay | int | |
cost | int | |
nextAtk | int | |
nextRange | int | |
nextAtkDelay | int | |
Результат | void |
public void GetLevelInfo(out int currAtk, out int currRange, out int currAtkDelay, out int cost,
out int nextAtk, out int nextRange, out int nextAtkDelay)
{
currRange = towerStats[Level].Range;
currAtkDelay = towerStats[Level].Delay;
currAtk = weaponStats[Level].Damage;
cost = towerStats[Level].CostToNext;
if (cost == -1)
{
nextRange = -1;
nextAtk = -1;
nextAtkDelay = -1;
}
else
{
nextRange = towerStats[Level + 1].Range;
nextAtk = weaponStats[Level + 1].Damage;
nextAtkDelay = towerStats[Level + 1].Delay;
}
}