public Creep(CreepTypeData creepData, Vector2 position, MEDIA_ID textureID)
{
CurrentDebuffs = new List<Debuff>();
this.CenterPosition = new Vector2(position.X , position.Y);
this.TextureID = textureID;
DistanceTravelled = 0;
Rotation = 0;
this.stats = new Dictionary<CreepStats, int>();
this.stats.Add(CreepStats.Width, creepData.Width);
this.stats.Add(CreepStats.Height, creepData.Height);
this.stats.Add(CreepStats.Health, creepData.Health);
this.stats.Add(CreepStats.DamageToPlayer, creepData.DamageToPlayer);
this.stats.Add(CreepStats.Speed, creepData.Speed);
this.ScoreValue = creepData.Health;
}