protected virtual void setTankSetFromEditor(String newTankSet, bool updateSymmetry)
{
TankSet newSet = Array.Find(tankSets, m => m.name == newTankSet);
currentTankSetModule = newSet;
string variant = lastSelectedVariant;
string newTankName = newSet.getDefaultModel(lastSelectedVariant);
this.updateUIChooseOptionControl("currentTankType", newSet.getModelNames(), newSet.getTankDescriptions(), true, newTankName);
setMainTankModuleFromEditor(newTankName, false);
Fields["currentTankType"].guiActiveEditor = newSet.Length > 1;
//re-seat this if it was changed in the 'setMainTankModuleFromEditor' method
//will allow for user-initiated main-tank changes to still change the 'last variant' but will
//persist the variant if the newly selected set did not contain the selected variant
//so that it will persist to the next set selection, OR be reseated on the next user-tank selection within the current set
if (!currentTankSetModule.hasVariant(variant))
{
lastSelectedVariant = variant;
}
if (updateSymmetry)
{
foreach (Part p in part.symmetryCounterparts)
{
p.GetComponent <SSTUModularFuelTank>().setTankSetFromEditor(newTankSet, false);
}
}
}