public CountAssets ( long>.Dictionary |
||
assetCount | long>.Dictionary | |
Результат | long>.Dictionary |
public Dictionary<string, long> CountAssets(Dictionary<byte, long> assetCount)
{
var materialDefinitions = SpaceEngineersCore.Resources.VoxelMaterialDefinitions;
var assetNameCount = new Dictionary<string, long>();
foreach (var kvp in assetCount)
{
string name;
if (kvp.Key >= materialDefinitions.Count)
name = materialDefinitions[VoxelMaterial].Id.SubtypeName;
else
name = materialDefinitions[kvp.Key].Id.SubtypeName;
if (assetNameCount.ContainsKey(name))
{
assetNameCount[name] += kvp.Value;
}
else
{
assetNameCount.Add(name, kvp.Value);
}
}
return assetNameCount;
}
MyVoxelMap::CountAssets ( IList |
public static Dictionary<string, long> GetMaterialAssetDetails(string filename) { var map = new MyVoxelMap(); map.Load(filename, SpaceEngineersCore.Resources.GetDefaultMaterialName(), true); if (!map.IsValid) return new Dictionary<string, long>(); IList<byte> materialAssetList; Dictionary<byte, long> materialVoxelCells; map.CalculateMaterialCellAssets(out materialAssetList, out materialVoxelCells); return map.CountAssets(materialVoxelCells); }