public unsafe RioTcpListener(RioFixedBufferPool sendPool, RioFixedBufferPool revicePool, uint socketCount, uint maxOutstandingReceive = 2048, uint maxOutstandingSend = 2048)
: base(sendPool, revicePool, socketCount, ADDRESS_FAMILIES.AF_INET, SOCKET_TYPE.SOCK_STREAM, PROTOCOL.IPPROTO_TCP, maxOutstandingReceive, maxOutstandingSend)
{
if ((_listenerSocket = WinSock.WSASocket(adressFam, sockType, protocol, IntPtr.Zero, 0, SOCKET_FLAGS.REGISTERED_IO | SOCKET_FLAGS.WSA_FLAG_OVERLAPPED)) == IntPtr.Zero)
WinSock.ThrowLastWSAError();
int True = 1;
uint dwBytes = 0;
if (WinSock.WSAIoctlGeneral2(_listenerSocket, WinSock.SIO_LOOPBACK_FAST_PATH, &True, sizeof(int), (void*)0, 0, out dwBytes, IntPtr.Zero, IntPtr.Zero) != 0)
WinSock.ThrowLastWSAError();
if (WinSock.setsockopt(_listenerSocket, WinSock.IPPROTO_TCP, WinSock.TCP_NODELAY, &True, 4) != 0)
WinSock.ThrowLastWSAError();
if ((_listenIocp = Kernel32.CreateIoCompletionPort(_listenerSocket, _listenIocp, 0, 1)) == IntPtr.Zero)
Kernel32.ThrowLastError();
Thread AcceptIocpThread = new Thread(AcceptIocpComplete);
AcceptIocpThread.IsBackground = true;
AcceptIocpThread.Start();
}