public DamageTarget ( double rand ) : void | ||
rand | double | |
Результат | void |
public void DamageTarget(double rand)
{
if(Target == null) return;
IEntity t = target as IEntity;
if(t == null) return;
// Damage
t.Damage(ComputeDamage(rand));
if(OnAttackMade != null)
OnAttackMade(this, t);
}