private bool TransformAndAdd( Tile tile )
{
// Will we want to include it?
if( !tile.IncludeAfterMobius( this.TilingConfig.M ) )
return false;
Tile clone = tile.Clone();
clone.Transform( this.TilingConfig.M );
m_tiles.Add( clone );
this.TilePositions[clone.Boundary.Center] = clone;
return true;
}