QuickFont.QVertexBuffer.Draw C# (CSharp) Метод

Draw() публичный Метод

public Draw ( ) : void
Результат void
        public void Draw()
        {
            if (VertexCount == 0)
                return;

            Helper.SafeGLEnable(DrawCaps, () =>
            {
                GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);

                Helper.SafeGLEnableClientStates(DrawStates, () =>
                {
                    GL.BindTexture(TextureTarget.Texture2D, TextureID);
                    GL.BindBuffer(BufferTarget.ArrayBuffer, VboID);

                    GL.VertexPointer(3, VertexPointerType.Float, BlittableValueType.StrideOf(Vertices), new IntPtr(0));
                    GL.NormalPointer(NormalPointerType.Float, BlittableValueType.StrideOf(Vertices), new IntPtr(12));
                    GL.TexCoordPointer(2, TexCoordPointerType.Float, BlittableValueType.StrideOf(Vertices), new IntPtr(24));
                    GL.ColorPointer(4, ColorPointerType.UnsignedByte, BlittableValueType.StrideOf(Vertices), new IntPtr(32));

                    // triangles because quads are depreciated in new opengl versions
                    GL.DrawArrays(BeginMode.Triangles, 0, VertexCount);
                });
            });
        }