private void Rocket()
{
m_myRigid.AddRelativeForce(Vector3.forward * 250, ForceMode.Impulse);
// This finds the 'up' vector.
var liftDirection = Vector3.Cross(m_myRigid.velocity, m_myRigid.transform.right).normalized;
m_myRigid.AddForce(liftDirection);
// Spin the propeller fast
m_anim.SetFloat(m_animPropellerMult, animThrottleMult);
}