public Spaceship()
{
position = Vector2.Zero;
Width = 150;
Height = 125;
Speed = 3;
BeamOn = false;
this.boundaries = DEFAULT_BOUNDARY;
beams = new List<Beam>();
beams.Add(new TractorBeam(new Vector2(position.X, position.Y + Height)));
currentBeam = 0;
IsAlive = true;
}