public static void ShowIllustion()
{
if (!Members.Menu.Item("showillusion.Enable").GetValue<bool>()) return;
if (Sleeper.Sleeping) return;
Sleeper.Sleep(300);
var illusions = ObjectManager.GetEntities<Hero>()
.Where(x => x.IsValid && x.IsIllusion).ToList();
foreach (var s in illusions)
Helper.HandleEffect(s);
}