private void setKey(byte[] keyBytes, byte[] ivBytes)
{
workingKey = keyBytes;
workingIV = ivBytes;
index = 0;
resetCounter();
int offset = 0;
byte[] constants;
// Key
engineState[1] = byteToIntLittle(workingKey, 0);
engineState[2] = byteToIntLittle(workingKey, 4);
engineState[3] = byteToIntLittle(workingKey, 8);
engineState[4] = byteToIntLittle(workingKey, 12);
if (workingKey.Length == 32)
{
constants = sigma;
offset = 16;
}
else
{
constants = tau;
}
engineState[11] = byteToIntLittle(workingKey, offset);
engineState[12] = byteToIntLittle(workingKey, offset+4);
engineState[13] = byteToIntLittle(workingKey, offset+8);
engineState[14] = byteToIntLittle(workingKey, offset+12);
engineState[0 ] = byteToIntLittle(constants, 0);
engineState[5 ] = byteToIntLittle(constants, 4);
engineState[10] = byteToIntLittle(constants, 8);
engineState[15] = byteToIntLittle(constants, 12);
// IV
engineState[6] = byteToIntLittle(workingIV, 0);
engineState[7] = byteToIntLittle(workingIV, 4);
engineState[8] = engineState[9] = 0;
initialised = true;
}