private static RotateRight ( uint x, int bits ) : uint | ||
x | uint | |
bits | int | |
Результат | uint |
private static uint RotateRight(uint x, int bits)
{
return (x >> bits) | (x << -bits);
}
private static uint F2(uint x) { return(HC128Engine.RotateRight(x, 17) ^ HC128Engine.RotateRight(x, 19) ^ x >> 10); }