private static void camelliaF2(uint[] s, uint[] skey, int keyoff)
{
uint num = s[0] ^ skey[keyoff];
uint num2 = CamelliaEngine.SBOX4_4404[(int)((byte)num)];
num2 ^= CamelliaEngine.SBOX3_3033[(int)((byte)(num >> 8))];
num2 ^= CamelliaEngine.SBOX2_0222[(int)((byte)(num >> 16))];
num2 ^= CamelliaEngine.SBOX1_1110[(int)((byte)(num >> 24))];
uint num3 = s[1] ^ skey[1 + keyoff];
uint num4 = CamelliaEngine.SBOX1_1110[(int)((byte)num3)];
num4 ^= CamelliaEngine.SBOX4_4404[(int)((byte)(num3 >> 8))];
num4 ^= CamelliaEngine.SBOX3_3033[(int)((byte)(num3 >> 16))];
num4 ^= CamelliaEngine.SBOX2_0222[(int)((byte)(num3 >> 24))];
s[2] ^= (num2 ^ num4);
s[3] ^= (num2 ^ num4 ^ CamelliaEngine.rightRotate(num2, 8));
num = (s[2] ^ skey[2 + keyoff]);
num2 = CamelliaEngine.SBOX4_4404[(int)((byte)num)];
num2 ^= CamelliaEngine.SBOX3_3033[(int)((byte)(num >> 8))];
num2 ^= CamelliaEngine.SBOX2_0222[(int)((byte)(num >> 16))];
num2 ^= CamelliaEngine.SBOX1_1110[(int)((byte)(num >> 24))];
num3 = (s[3] ^ skey[3 + keyoff]);
num4 = CamelliaEngine.SBOX1_1110[(int)((byte)num3)];
num4 ^= CamelliaEngine.SBOX4_4404[(int)((byte)(num3 >> 8))];
num4 ^= CamelliaEngine.SBOX3_3033[(int)((byte)(num3 >> 16))];
num4 ^= CamelliaEngine.SBOX2_0222[(int)((byte)(num3 >> 24))];
s[0] ^= (num2 ^ num4);
s[1] ^= (num2 ^ num4 ^ CamelliaEngine.rightRotate(num2, 8));
}