private void TestStop(string script)
{
// In these tests we're only interested in the first message to confirm that the script has started.
m_chatMessagesThreshold = 1;
UUID userId = TestHelpers.ParseTail(0x1);
// UUID objectId = TestHelpers.ParseTail(0x100);
// UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = "TestStop";
SceneObjectPart partWhereRezzed = CreateScript(script, itemName, userId);
TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
// Wait for the script to start the event before we try stopping it.
m_chatEvent.WaitOne(60000);
if (m_osChatMessageReceived != null)
{
Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
}
else
{
Assert.Fail("Script did not start");
}
// FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
// executes llSay() but has not started the next statement before we try to stop it.
Thread.Sleep(1000);
// We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
// stopped. This kind of multi-threading is far from ideal in a regression test.
new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
if (!m_stoppedEvent.WaitOne(30000))
{
Assert.Fail("Script did not co-operatively stop.");
}
bool running;
TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
Assert.That(
SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
Assert.That(running, Is.False);
}