OpenMetaverse.FriendsManager.Network_OnConnect C# (CSharp) Метод

Network_OnConnect() приватный Метод

Called when a connection to the SL server is established. The list of friend avatars is populated from XML returned by the login server. That list contains the avatar's id and right, but no names. Here is where those names are requested.
private Network_OnConnect ( object sender ) : void
sender object
Результат void
        private void Network_OnConnect(object sender)
        {
            List<UUID> names = new List<UUID>();

            if ( FriendList.Count > 0 )
            {
                lock (FriendList)
                {
                    foreach (KeyValuePair<UUID, FriendInfo> kvp in FriendList.Dictionary)
                    {
                        if (String.IsNullOrEmpty(kvp.Value.Name))
                            names.Add(kvp.Key);
                    }
                }

                Client.Avatars.RequestAvatarNames(names);
            }
        }