protected void RebakeAvatarTexturesHandler(object sender, PacketReceivedEventArgs e) { RebakeAvatarTexturesPacket rebake = (RebakeAvatarTexturesPacket)e.Packet; // allow the library to do the rebake if (Client.Settings.SEND_AGENT_APPEARANCE) { RequestSetAppearance(true); } OnRebakeAvatar(new RebakeAvatarTexturesEventArgs(rebake.TextureData.TextureID)); }