OpenBve.TrainManager.UnderailTrains C# (CSharp) Метод

UnderailTrains() статический приватный Метод

Un-derails all trains within the simulation
static private UnderailTrains ( ) : void
Результат void
		internal static void UnderailTrains()
		{
			System.Threading.Tasks.Parallel.For(0, Trains.Length, i =>
			{
				UnderailTrain(Trains[i]);
			});
		}
		/// <summary>Un-derails a train</summary>

Usage Example

Пример #1
0
        /// <summary>Jumps a train to a new station</summary>
        /// <param name="train">The train</param>
        /// <param name="stationIndex">The zero-based index of the station</param>
        internal static void JumpTrain(Train train, int stationIndex)
        {
            train.SafetySystems.PassAlarm.Halt();
            int currentTrackElement = train.Cars[0].FrontAxle.Follower.LastTrackElement;

            if (train.IsPlayerTrain)
            {
                for (int i = 0; i < ObjectManager.AnimatedWorldObjects.Length; i++)
                {
                    var obj = ObjectManager.AnimatedWorldObjects[i] as OpenBveApi.Objects.TrackFollowingObject;
                    if (obj != null)
                    {
                        //Track followers should be reset if we jump between stations
                        obj.FrontAxleFollower.TrackPosition = ObjectManager.AnimatedWorldObjects[i].TrackPosition + obj.FrontAxlePosition;
                        obj.FrontAxleFollower.TrackPosition = ObjectManager.AnimatedWorldObjects[i].TrackPosition + obj.RearAxlePosition;
                        obj.FrontAxleFollower.UpdateWorldCoordinates(false);
                        obj.RearAxleFollower.UpdateWorldCoordinates(false);
                    }
                }
            }
            train.StationState = TrainStopState.Jumping;
            int stopIndex = Program.CurrentRoute.Stations[stationIndex].GetStopIndex(train.NumberOfCars);

            if (stopIndex >= 0)
            {
                if (train.IsPlayerTrain)
                {
                    if (train.Plugin != null)
                    {
                        train.Plugin.BeginJump((OpenBveApi.Runtime.InitializationModes)Game.TrainStart);
                    }
                }
                for (int h = 0; h < train.Cars.Length; h++)
                {
                    train.Cars[h].CurrentSpeed = 0.0;
                }
                double d = Program.CurrentRoute.Stations[stationIndex].Stops[stopIndex].TrackPosition - train.Cars[0].FrontAxle.Follower.TrackPosition + train.Cars[0].FrontAxle.Position - 0.5 * train.Cars[0].Length;
                if (train.IsPlayerTrain)
                {
                    SoundsBase.SuppressSoundEvents = true;
                }
                while (d != 0.0)
                {
                    double x;
                    if (Math.Abs(d) > 1.0)
                    {
                        x = (double)Math.Sign(d);
                    }
                    else
                    {
                        x = d;
                    }
                    for (int h = 0; h < train.Cars.Length; h++)
                    {
                        train.Cars[h].Move(x);
                    }
                    if (Math.Abs(d) >= 1.0)
                    {
                        d -= x;
                    }
                    else
                    {
                        break;
                    }
                }
                if (train.IsPlayerTrain)
                {
                    TrainManager.UnderailTrains();
                    SoundsBase.SuppressSoundEvents = false;
                }
                if (train.Handles.EmergencyBrake.Driver)
                {
                    train.ApplyNotch(0, false, 0, true);
                }
                else
                {
                    train.ApplyNotch(0, false, train.Handles.Brake.MaximumNotch, false);
                    train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Service);
                }
                if (Program.CurrentRoute.Sections.Length > 0)
                {
                    Program.CurrentRoute.UpdateAllSections();
                }
                if (train.IsPlayerTrain)
                {
                    if (Game.CurrentScore.ArrivalStation <= stationIndex)
                    {
                        Game.CurrentScore.ArrivalStation = stationIndex + 1;
                    }
                }
                if (train.IsPlayerTrain)
                {
                    if (Program.CurrentRoute.Stations[stationIndex].ArrivalTime >= 0.0)
                    {
                        Program.CurrentRoute.SecondsSinceMidnight = Program.CurrentRoute.Stations[stationIndex].ArrivalTime;
                    }
                    else if (Program.CurrentRoute.Stations[stationIndex].DepartureTime >= 0.0)
                    {
                        Program.CurrentRoute.SecondsSinceMidnight = Program.CurrentRoute.Stations[stationIndex].DepartureTime - Program.CurrentRoute.Stations[stationIndex].StopTime;
                    }
                }
                for (int i = 0; i < train.Cars.Length; i++)
                {
                    train.Cars[i].Doors[0].AnticipatedOpen = Program.CurrentRoute.Stations[stationIndex].OpenLeftDoors;
                    train.Cars[i].Doors[1].AnticipatedOpen = Program.CurrentRoute.Stations[stationIndex].OpenRightDoors;
                }
                if (train.IsPlayerTrain)
                {
                    Game.CurrentScore.DepartureStation = stationIndex;
                    Program.Renderer.CurrentInterface  = InterfaceType.Normal;
                }
                ObjectManager.UpdateAnimatedWorldObjects(0.0, true);
                TrainManager.UpdateTrainObjects(0.0, true);
                if (train.IsPlayerTrain)
                {
                    if (train.Plugin != null)
                    {
                        train.Plugin.EndJump();
                    }
                }
                train.StationState = TrainStopState.Pending;
                if (train.IsPlayerTrain)
                {
                    train.LastStation = stationIndex;
                }
                int newTrackElement = train.Cars[0].FrontAxle.Follower.LastTrackElement;
                if (newTrackElement < currentTrackElement)
                {
                    for (int i = newTrackElement; i < currentTrackElement; i++)
                    {
                        for (int j = 0; j < Program.CurrentHost.Tracks[0].Elements[i].Events.Length; j++)
                        {
                            Program.CurrentHost.Tracks[0].Elements[i].Events[j].Reset();
                        }
                    }
                }
            }
        }
All Usage Examples Of OpenBve.TrainManager::UnderailTrains