private NexusFontSetResolver SetUpFonts()
{
FontManager.Add("LinBiolinum", Resources.LinBiolinum_RB);
FontManager.Add("LinBiolinum", Resources.LinBiolinum_RI);
FontSet fstDefault = new FontSet(new string[] { "Microsoft Sans Serif", "Arial" });
FontSetGroup fsgDefault = new FontSetGroup(fstDefault);
fsgDefault.AddFontSet("StandardText", fstDefault);
fsgDefault.AddFontSet("HeadingText", fstDefault);
fsgDefault.AddFontSet("SmallText", new FontSet(new string[] { "Segoe UI", "Arial" }));
fsgDefault.AddFontSet("MenuText", new FontSet(new string[] { "Segoe UI", "Arial" }));
fsgDefault.AddFontSet("GameSearchText", new FontSet(new string[] { "LinBiolinum" }));
fsgDefault.AddFontSet("TestText", new FontSet(new string[] { "Wingdings" }));
NexusFontSetResolver fsrResolver = new NexusFontSetResolver();
fsrResolver.AddFontSets(fsgDefault);
FontProvider.SetFontSetResolver(fsrResolver);
return fsrResolver;
}