public Text(ObjectMan objMan, ResMan resMan, bool czechVersion)
{
_objMan = objMan;
_resMan = resMan;
_textCount = 0;
_fontId = (uint)(czechVersion ? SwordRes.CZECH_GAME_FONT : SwordRes.GAME_FONT);
_font = _resMan.OpenFetchRes(_fontId);
_joinWidth = (ushort)(CharWidth((byte)' ') - 2 * Overlap);
_charHeight = _resMan.ReadUInt16(new FrameHeader(_resMan.FetchFrame(_font, 0)).height); // all chars have the same height
}