private int fnStand(SwordObject cpt, int id, int dir, int stance, int c, int d, int a, int b)
{
if ((dir < 0) || (dir > 8))
{
// TODO: warning("fnStand:: invalid direction %d", dir);
return SCRIPT_CONT;
}
if (dir == 8)
dir = cpt.dir;
cpt.resource = cpt.walk_resource;
cpt.status |= STAT_SHRINK;
cpt.anim_x = cpt.xcoord;
cpt.anim_y = cpt.ycoord;
cpt.frame = 96 + dir;
cpt.dir = dir;
return SCRIPT_STOP;
}