NScumm.Scumm.Sound.TalkSound C# (CSharp) Метод

TalkSound() публичный Метод

public TalkSound ( int a, int b, int mode, int channel ) : void
a int
b int
mode int
channel int
Результат void
        public void TalkSound(int a, int b, int mode, int channel = 0)
        {
            if (mode == 1)
            {
                _talkSoundA1 = a;
                _talkSoundB1 = b;
                _talkSoundChannel = channel;
            }
            else
            {
                _talkSoundA2 = a;
                _talkSoundB2 = b;
            }

            _talkSoundMode |= mode;
        }

Usage Example

Пример #1
0
        void DebugMessage(byte[] msg)
        {
            var buffer = new byte[500];

            ConvertMessageToString(msg, buffer, 0);

            if ((buffer[0] != 0xFF))
            {
                Debug.WriteLine("DEBUG: {0}", buffer.GetText());
                return;
            }

            if (buffer[0] == 0xFF && buffer[1] == 10)
            {
                int channel = 0;

                var a = buffer[2] | (buffer[3] << 8) | (buffer[6] << 16) | (buffer[7] << 24);
                var b = buffer[10] | (buffer[11] << 8) | (buffer[14] << 16) | (buffer[15] << 24);

                // Sam and Max uses a caching system, printing empty messages
                // and setting VAR_V6SoundMODE beforehand. See patch 609791.
                if (_game.GameId == Scumm.IO.GameId.SamNMax)
                {
                    channel = Variables[VariableV6SoundMode.Value];
                }

                if (channel != 2)
                {
                    Sound.TalkSound(a, b, 1, channel);
                }
            }
        }
All Usage Examples Of NScumm.Scumm.Sound::TalkSound