NScumm.Scumm.Audio.IMuse.IMuseInternal.Property C# (CSharp) Метод

Property() публичный Метод

public Property ( ImuseProperty prop, uint value ) : uint
prop ImuseProperty
value uint
Результат uint
        public uint Property(ImuseProperty prop, uint value)
        {
            lock (_mutex)
            {
                switch (prop)
                {
                    case ImuseProperty.TempoBase:
                    // This is a specified as a percentage of normal
                    // music speed. The number must be an integer
                    // ranging from 50 to 200(for 50% to 200% normal speed).
                        if (value >= 50 && value <= 200)
                            TempoFactor = (int)value;
                        break;

                    case ImuseProperty.NativeMt32:
                        _native_mt32 = (value > 0);
                        Instrument.NativeMT32(_native_mt32);
                        if (_midi_native != null && _native_mt32)
                            InitMT32(_midi_native);
                        break;

                    case ImuseProperty.Gs:
                        _enable_gs = (value > 0);

                    // GS Mode emulates MT-32 on a GS device, so _native_mt32 should always be true
                        if (_midi_native != null && _enable_gs)
                        {
                            _native_mt32 = true;
                            InitGM(_midi_native);
                        }
                        break;

                    case ImuseProperty.LimitPlayers:
                        if (value > 0 && value <= _players.Length)
                            _player_limit = (int)value;
                        break;

                    case ImuseProperty.RecyclePlayers:
                        _recycle_players = (value != 0);
                        break;

                    case ImuseProperty.GameId:
                        _game_id = (GameId)value;
                        break;

                    case ImuseProperty.PcSpeaker:
                        PcSpeaker = (value != 0);
                        break;
                }

                return 0;
            }
        }