NRaas.StoryProgressionSpace.Scenarios.SimScenarioFilter.Filter C# (CSharp) Метод

Filter() публичный Метод

public Filter ( Parameters parameters, string name, SimDescription sim, ICollection potentials ) : ICollection
parameters Parameters
name string
sim SimDescription
potentials ICollection
Результат ICollection
        public ICollection<SimDescription> Filter(Parameters parameters, string name, SimDescription sim, ICollection<SimDescription> potentials)
        {
            if (!mEnabled)
            {
                parameters.IncStat(name + " Disabled");

                if (parameters.mDefaultAll)
                {
                    return parameters.mManager.Sims.All;
                }
                else
                {
                    return potentials;
                }
            }

            Collect(sim);

            if ((sim != null) && (potentials == null))
            {
                switch (mStandardFilter)
                {
                    case StandardFilter.Me:
                        potentials = new List<SimDescription>();
                        potentials.Add(sim);
                        break;
                    case StandardFilter.Partner:
                        potentials = new List<SimDescription>();
                        if (sim.Partner != null)
                        {
                            potentials.Add(sim.Partner);
                        }
                        break;
                    case StandardFilter.AnyFlirt:
                        potentials = parameters.mManager.Flirts.FindAnyFor(parameters, sim, mAllowAffair, false);
                        break;
                    case StandardFilter.ExistingFriend:
                        potentials = parameters.mManager.Friends.FindExistingFriendFor(parameters, sim, mStandardGate, mStandardIgnoreBusy);
                        break;
                    case StandardFilter.Partnered:
                        potentials = parameters.mManager.Romances.FindPartneredFor(sim);
                        break;
                    case StandardFilter.ExistingFlirt:
                        potentials = parameters.mManager.Flirts.FindExistingFor(parameters, sim, mStandardDisallowPartner);
                        break;
                    case StandardFilter.ExistingOrAnyFlirt:
                        potentials = parameters.mManager.Flirts.FindExistingFor(parameters, sim, mStandardDisallowPartner);
                        if ((potentials == null) || (potentials.Count == 0))
                        {
                            potentials = parameters.mManager.Flirts.FindAnyFor(parameters, sim, mAllowAffair, false);
                        }
                        break;
                    case StandardFilter.ExistingEnemy:
                        potentials = parameters.mManager.Friends.FindExistingEnemyFor(parameters, sim, mStandardGate, mStandardIgnoreBusy);
                        break;
                    case StandardFilter.Nemesis:
                        potentials = parameters.mManager.Friends.FindNemesisFor(parameters, sim, mStandardIgnoreBusy);
                        break;
                }

                if (potentials != null)
                {
                    parameters.AddStat(name + " " + mStandardFilter.ToString(), potentials.Count);
                }
            }

            SimPersonality clan = parameters.mManager as SimPersonality;

            if (!string.IsNullOrEmpty(mClan))
            {
                clan = parameters.mManager.Personalities.GetPersonality(mClan);
                if (clan == null)
                {
                    parameters.IncStat(mClan + " Missing");
                    return new List<SimDescription>();
                }
            }

            if (clan != null)
            {
                if (potentials == null)
                {
                    if (mClanMembers)
                    {
                        potentials = clan.GetClanMembers(mClanLeader);

                        parameters.mIsFriendly = true;
                    }
                    else if (mClanLeader)
                    {
                        potentials = clan.MeAsList;

                        parameters.mIsFriendly = true;
                    }

                    if (potentials != null)
                    {
                        parameters.AddStat(name + " Clan", potentials.Count);
                    }
                }
                else if ((mClanLeader) || (mClanMembers))
                {
                    List<SimDescription> clanPotentials = new List<SimDescription>();

                    foreach (SimDescription potential in potentials)
                    {
                        if (clan.Me == potential)
                        {
                            if (!mClanLeader)
                            {
                                parameters.IncStat(name + " Leader Denied");
                                continue;
                            }
                        }
                        else if (clan.IsMember(potential))
                        {
                            if (!mClanMembers)
                            {
                                parameters.IncStat(name + " Member Denied");
                                continue;
                            }
                        }
                        else
                        {
                            parameters.IncStat(name + " Non-clan Denied");
                            continue;
                        }

                        clanPotentials.Add(potential);
                    }

                    potentials = clanPotentials;
                }
            }

            if (potentials == null)
            {
                potentials = parameters.mManager.Sims.All;

                parameters.AddStat(name + " All", potentials.Count);
            }

            parameters.AddStat(name + " Potentials", potentials.Count);

            ScoringList<SimDescription> list = new ScoringList<SimDescription>();

            foreach (SimDescription potential in potentials)
            {
                int score = 0;
                if (!Test(parameters, name, sim, potential, true, out score)) continue;

                list.Add(potential, score);

                parameters.mManager.Main.Sleep("SimScenarioFilter:Filter");
            }

            List<SimDescription> results = list.GetBestByPercent(100);

            parameters.AddStat(name + " Results", results.Count);

            if (mThirdPartyFilter != ThirdPartyFilter.None)
            {
                Dictionary<SimDescription, bool> lookup = new Dictionary<SimDescription, bool>();

                foreach (SimDescription result in results)
                {
                    switch (mThirdPartyFilter)
                    {
                        case ThirdPartyFilter.Romantic:
                            foreach (Relationship relation in Relationship.Get(result))
                            {
                                if (!relation.AreRomantic()) continue;

                                SimDescription other = relation.GetOtherSimDescription(result);
                                if (other == null) continue;

                                lookup[other] = true;
                            }
                            break;
                        case ThirdPartyFilter.Friend:
                            foreach (Relationship relation in Relationship.Get(result))
                            {
                                if (!relation.AreFriends()) continue;

                                SimDescription other = relation.GetOtherSimDescription(result);
                                if (other == null) continue;

                                lookup[other] = true;
                            }
                            break;
                        case ThirdPartyFilter.Enemy:
                            foreach (Relationship relation in Relationship.Get(result))
                            {
                                if (!relation.AreEnemies()) continue;

                                SimDescription other = relation.GetOtherSimDescription(result);
                                if (other == null) continue;

                                lookup[other] = true;
                            }
                            break;
                        case ThirdPartyFilter.Partner:
                            if (result.Partner == null) continue;

                            lookup[result.Partner] = true;
                            break;
                        case ThirdPartyFilter.Parents:
                            foreach (SimDescription parent in Relationships.GetParents(result))
                            {
                                lookup[parent] = true;
                            }
                            break;
                        case ThirdPartyFilter.Siblings:
                            foreach (SimDescription sibling in Relationships.GetSiblings(result))
                            {
                                lookup[sibling] = true;
                            }
                            break;
                        case ThirdPartyFilter.Children:
                            foreach (SimDescription child in Relationships.GetChildren(result))
                            {
                                lookup[child] = true;
                            }
                            break;
                    }

                    parameters.mManager.Main.Sleep("SimScenarioFilter:Filter");
                }

                results.Clear();
                results.AddRange(lookup.Keys);

                parameters.AddStat(name + " " + mThirdPartyFilter, results.Count);
            }

            return results;
        }

Same methods

SimScenarioFilter::Filter ( Parameters parameters, string name, SimDescription sim ) : ICollection

Usage Example

Пример #1
0
 protected ICollection <SimDescription> GetFilteredTargets(SimDescription sim, ICollection <SimDescription> potentials)
 {
     if (mMutualSelection != null)
     {
         return(mTargetFilter.Filter(new SimScenarioFilter.Parameters(this, true), "Targets", mMutualSelection, potentials));
     }
     else
     {
         return(mTargetFilter.Filter(new SimScenarioFilter.Parameters(this, true), "Targets", sim, potentials));
     }
 }
All Usage Examples Of NRaas.StoryProgressionSpace.Scenarios.SimScenarioFilter::Filter