public Transform ( PointD worldPoint ) : |
||
worldPoint | PointD | the world point to transform |
Результат |
public PointF Transform( PointD worldPoint )
{
return new PointF(
xAxis_.WorldToPhysical( worldPoint.X, false ).X,
yAxis_.WorldToPhysical( worldPoint.Y, false ).Y );
}
Transform2D.DefaultTransform2D::Transform ( double x, double y ) : |