NPlot.AxesConstraint.XPixelWorldLength.ApplyConstraint C# (CSharp) Метод

ApplyConstraint() публичный Метод

Applies the constraint to the axes.
public ApplyConstraint ( PhysicalAxis pXAxis1, PhysicalAxis pYAxis1, PhysicalAxis pXAxis2, PhysicalAxis pYAxis2 ) : void
pXAxis1 PhysicalAxis The bottom x-axis.
pYAxis1 PhysicalAxis The left y-axis.
pXAxis2 PhysicalAxis The top x-axis.
pYAxis2 PhysicalAxis The right y-axis.
Результат void
            public override void ApplyConstraint(
                PhysicalAxis pXAxis1, PhysicalAxis pYAxis1,
                PhysicalAxis pXAxis2, PhysicalAxis pYAxis2)
            {
                int desiredLength = (int)(pXAxis1.Axis.WorldLength / (double)this.pWorldLength_);
                int currentLength = pXAxis1.PhysicalLength;
                int delta = currentLength - desiredLength;

                int changeLeft = delta / 2;
                int changeRight = delta / 2;
                if (this.holdFixedY_ != null)
                {
                    if ((PlotSurface2D.YAxisPosition)this.holdFixedY_ == PlotSurface2D.YAxisPosition.Left)
                    {
                        changeLeft = 0;
                        changeRight = delta;
                    }
                    else
                    {
                        changeLeft = delta;
                        changeRight = 0;
                    }
                }

                pXAxis1.PhysicalMin = new Point(pXAxis1.PhysicalMin.X + changeLeft, pXAxis1.PhysicalMin.Y);
                pXAxis1.PhysicalMax = new Point(pXAxis1.PhysicalMax.X - changeRight, pXAxis1.PhysicalMax.Y);
                pXAxis2.PhysicalMin = new Point(pXAxis2.PhysicalMin.X + changeLeft, pXAxis2.PhysicalMin.Y);
                pXAxis2.PhysicalMax = new Point(pXAxis2.PhysicalMax.X - changeRight, pXAxis2.PhysicalMax.Y);

                pYAxis1.PhysicalMin = new Point(pYAxis1.PhysicalMin.X + changeLeft, pYAxis1.PhysicalMin.Y);
                pYAxis1.PhysicalMax = new Point(pYAxis1.PhysicalMax.X + changeLeft, pYAxis1.PhysicalMax.Y);
                pYAxis2.PhysicalMin = new Point(pYAxis2.PhysicalMin.X - changeRight, pYAxis2.PhysicalMin.Y);
                pYAxis2.PhysicalMax = new Point(pYAxis2.PhysicalMax.X - changeRight, pYAxis2.PhysicalMax.Y);
            }
        }
AxesConstraint.XPixelWorldLength