MyGame.AudioManager.Update C# (CSharp) Метод

Update() публичный Метод

Allows the unit to update itself.
public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void
        public override void Update(GameTime gameTime)
        {
            KeyboardState keyboard = Keyboard.GetState();

            musicCountdown -= gameTime.ElapsedGameTime.Milliseconds;
            if (musicCountdown <= 0)
            {
                if (keyboard.IsKeyDown(Keys.M))
                {
                    if (trackCue.IsPaused)
                        trackCue.Resume();
                    else
                        trackCue.Pause();
                    musicCountdown = musicDelay;
                }
                else
                    musicCountdown = 0;

            }

            foreach (Event ev in events)
            {
                switch (ev.EventId)
                {
                    case (int)MyEvent.C_ATTACK_BULLET_END:  soundBank.PlayCue("shot"); break;
                    case (int)MyEvent.G_NextLevel: levelCompleteCue.Play(); levelCompleteRunning = true; break;
                    case (int)MyEvent.M_HIT:                soundBank.PlayCue("monsterHit"); break;
                    case (int)MyEvent.M_BITE:               soundBank.PlayCue("Bite"); break;
                    case (int)MyEvent.G_GameOver:           soundBank.PlayCue("ScreamAndDie"); break;
                }
            }

            if (levelCompleteRunning && levelCompleteCue.IsStopped)
            {
                levelCompleteRunning = false;
                myGame.mediator.fireEvent(MyEvent.G_NextLevel_END_OF_MUSIC);
            }
            events.Clear();
            base.Update(gameTime);
        }