Monobjc.GLKit.GLKMatrix3.RotateWithVector4 C# (CSharp) Метод

RotateWithVector4() публичный статический Метод

Returns a new 3x3 matrix created by concatenating a matrix with a rotation around a vector.

Original signature is 'GLKMatrix3 GLKMatrix3RotateWithVector4 ( GLKMatrix3 matrix, float radians, GLKVector4 axisVector );'

Available in OS X x0.8 and later.

public static RotateWithVector4 ( GLKMatrix3 matrix, float radians, GLKVector4 axisVector ) : GLKMatrix3
matrix GLKMatrix3 MISSING
radians float MISSING
axisVector GLKVector4 MISSING
Результат GLKMatrix3
		public static GLKMatrix3 RotateWithVector4 (GLKMatrix3 matrix, float radians, GLKVector4 axisVector)
		{
			GLKMatrix3 rm = MakeRotation (radians, axisVector.x, axisVector.y, axisVector.z);
			return Multiply (matrix, rm);
		}