Returns a new 3x3 matrix created by concatenating a matrix with a rotation around a vector.
Original signature is 'GLKMatrix3 GLKMatrix3RotateWithVector4 ( GLKMatrix3 matrix, float radians, GLKVector4 axisVector );'
Available in OS X x0.8 and later.
public static GLKMatrix3 RotateWithVector4 (GLKMatrix3 matrix, float radians, GLKVector4 axisVector) { GLKMatrix3 rm = MakeRotation (radians, axisVector.x, axisVector.y, axisVector.z); return Multiply (matrix, rm); }