MonoTorrent.Client.ConnectionManager.ConnectionManager C# (CSharp) Метод

ConnectionManager() публичный Метод

public ConnectionManager ( MonoTorrent.Client.ClientEngine engine ) : System
engine MonoTorrent.Client.ClientEngine
Результат System
        public ConnectionManager(ClientEngine engine)
        {
            this.engine = engine;

            this.endCheckEncryptionCallback = ClientEngine.MainLoop.Wrap(EndCheckEncryption);
            this.endSendMessageCallback = (a, b, c) => ClientEngine.MainLoop.Queue(() => EndSendMessage(a, b, c));
            this.endCreateConnectionCallback = (a, b, c) => ClientEngine.MainLoop.Queue (() => EndCreateConnection (a, b, c));
            this.incomingConnectionAcceptedCallback = (a, b, c) => ClientEngine.MainLoop.Queue (() => IncomingConnectionAccepted(a, b, c));

            this.handshakeSentCallback = PeerHandshakeSent;
            this.peerHandshakeReceivedCallback = (a, b, c) => ClientEngine.MainLoop.Queue (() => PeerHandshakeReceived (a, b, c));
            this.messageSentCallback = PeerMessageSent;
            this.messageReceivedCallback = (a, b, c) => ClientEngine.MainLoop.Queue (() => MessageReceived (a, b, c));

            this.pendingConnects = new List<AsyncConnectState>();
        }