private void FillGroup(Group group, TextureContext texture)
{
float advance = 32 + Spacing;
for (int y = 0; y < NumSprites * advance; y += (int)advance) {
for (int x = 0; x < NumSprites * advance; x += (int)advance) {
Image img = new Image(new TextureRegion(texture)) {
Align = Alignment.Center,
Scaling = Scaling.None,
};
img.SetBounds(x, y, 32, 32);
img.SetOrigin(16, 16);
group.AddActor(img);
_images.Add(img);
}
}
}