public static void MoveVector2WASD(ref Vector2 pos, ref Rectangle boundingRect)
{
var keyboard = Keyboard.GetState();
if (keyboard.IsKeyDown(Keys.A))
{
pos.X -= 2;
boundingRect.Offset(-1,0);
}
else if (keyboard.IsKeyDown(Keys.D))
{
pos.X += 2;
boundingRect.Offset(1, 0);
}
if (keyboard.IsKeyDown(Keys.W))
{
pos.Y -= 2;
boundingRect.Offset(0, -1);
}
else if (keyboard.IsKeyDown(Keys.S))
{
boundingRect.Offset(0, 1);
pos.Y += 2;
}
}